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SPOTLIGHT

Welcome to my Master of Arts in Educational Technology (MAET) spotlight! Below, you will find various artifacts that represent my growth throughout my time at Michigan State University. These artifacts are organized into three primary categories: Leadership and Professional Development, Curriculum Design and Pedagogy, and Leveraging Technology.

LEADERSHIP AND PROFESSIONAL DEVELOPMENT

CURRICULUM DESIGN AND PEDAGOGY

LEVERAGING TECHNOLOGY

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An increased dependence on digital technologies is causing some unintended consequences when it comes to literacy acquisition. In this project, I research these unintended consequences and cast a vision for future research and policies regarding digital literacy activities. You can watch my full report in video format or read an overview of the project on my blog.

In this staff development, I partner with several innovative educators on campus to teach our colleagues how to redefine lessons (SAMR model) using digital gaming. In this presentation, teachers learn how gaming helps students reach higher-level thinking skills. They are then given a resource of pre-made games they could incorporate into their subject area and given a chance to try some of them in gaming stations.

In this seminar designed for parents of incoming 6th graders, parents learn about the various forms of assessment given in middle school as well as how the standards-based grading system works. Parents also learn how each unit is formatted to include various formative and summative assessments, including personalized and performance-based tasks.

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This checklist summarizes the best practices of creating an assessment and includes questions that guide the user when designing one. This checklist helps me ensure that each assessment I create is designed well and pedagogically sound.

After realizing that my students were struggling to maintain and transfer grammar knowledge to their writing, I decided to redesign how I taught grammar. This video and blog explain how I designed and tested my new grammar format as part of an iterative process. 

My theory of learning involves students making their own meaning by engaging with ideas on various levels then applying their knowledge to authentic tasks. This means that an educator’s role is to support the meaning-making process by providing students with various modes of engagement and methods to express their learning.

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I use Canvas daily for my online classes and enjoy its unique affordances such as the “mastery-path.” This feature allows for self-paced, personalized learning as students progress through a module at their own pace. Depending on their scores, students are presented with different activities that extend or remediate their learning. Check out my course by watching this video overview, or enroll in my course to see the features as a student.

In this innovative learning experience, I redefine (SAMR model) what it means to engage prior knowledge by taking students on a digital field trip. Prior to reading the novel, Walk Two Moons, students will explore the many locations visited by the main character, Sal.

For many students, reading and working online can be a challenge. Thankfully, there are many tools that make these tasks easier and more accessible. This video explores how a web accessibility tool, Scrible, can specifically benefit students with a slow processing speed disorder. Check out my blog post for more information on this particular tool.

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